
Draw your box
Search any mountain, lake or town and drag a box over it, up to about 8 × 8 km. That is the biggest map Sledders can hold.
Draw a box on the map. We build the real terrain, forest, rivers and trails into your own Sledders level on mod.io, then send you one link for your whole crew.
Your favourite zone doesn't need a level editor. Draw it, let YourSledMaps build it, and subscribe on mod.io. No 3D skills. No weekends lost to sculpting terrain.

Search any mountain, lake or town and drag a box over it, up to about 8 × 8 km. That is the biggest map Sledders can hold.

Real ridges and gullies from LiDAR, the forest as it grows, rivers and lakes, trails and the village at the bottom. Usually under an hour.

We put it live on mod.io as your own level and send you the link. Hit Subscribe, start Sledders, and it's there.
Every map goes live on mod.io as your own level, with its own link. Share it like any other link. Whoever has it can subscribe and ride with you.

When your map is live, we email you its mod.io link. It's also on your YourSledMaps account page.

Send it in your group chat. Each friend opens it, hits Subscribe on mod.io, and the map downloads into their Sledders.

One of you hosts a multiplayer session on the map. Everyone else joins. Same ridges, same trails, same lake.
Everyone needs their own copy of Sledders and a free mod.io account. Your map is public on mod.io, credited “Built with YourSledMaps”, so anyone, friends or not, can find it and ride it.
The bowl you know by heart. The trail system on your bucket list. Pick the place, bring your sled, and make it your next ride.

Real slopes, real tree lines. Weave through the glade you know and climb the line you've watched in videos, with the actual slope under your track.

Trails run on the real forest roads, with the junctions, bridges and relais where they actually are.

Follow the river up the valley, open water or frozen, gullies on both sides.

The hydro line behind the house, the cutline to camp. Power lines come in where they really run, poles and all.

Your best map idea isn't in a download list. It's somewhere you know, somewhere you miss, or somewhere you've always wanted to ride.
You know that climb behind the camp? Imagine loading it up with your crew. That's the kind of ride YourSledMaps is made for.
Built the bowl we ride every March. First run up, I lifted off at the exact same spot I always do. Muscle memory doesn't lie.
Picked our club's trail loop. The bridge is where it should be and so is the long straight by the power line.
Sent the link to six guys at 9. We were all on the mountain by 10:30.
I run a weekly ride night. Now the crew votes on a real place instead of the same three maps.
I'd only seen that face from the bottom. In game it's every bit as steep as it looks from the lake.
Made the lake by my grandpa's camp. Rode straight across to where the village should be. It was there.
I used to spend weeks sculpting terrain. Starting from the real ground saves me the part I never enjoyed.
We usually spend longer picking a map than riding it. This time we just picked the hill we all grew up on.
Wondering how it works, how to share it, or when it's ready? Start here. For anything else, ask the team in Discord.
Ask in the DiscordSledders, the snowmobile game by Hanki Games. Your map is built as a custom Sledders level and delivered through mod.io, the same place other Sledders custom levels live.
You don't download anything from us. Open the mod.io link we send you, hit Subscribe, and start Sledders. The map appears with your other custom levels.
Send them the same link. Each friend subscribes on mod.io, then one of you hosts a multiplayer session on the map and the others join. Your map is live on mod.io like any community level, so they can also find it there.
Yes. It goes live on mod.io like any community level, credited to you and built with YourSledMaps.
Our build usually takes under an hour. Then mod.io's build bot prepares the game files: about 10 minutes for most maps, under an hour for 9 in 10, and within 12 hours when the bot pauses.
Yes. Sledders multiplayer works on custom levels: everyone subscribes to the same map and joins the host.
Sledders runs on PC (Steam), Xbox Series X|S and PS5, with cross-play. Your map goes live as a public mod.io level, and it reaches Xbox and PS5 once Hanki approves its console build, so PC usually gets it first. We are still confirming how long console approval takes. Sledders is not on PS4 or Xbox One.
The ground comes from public LiDAR, so ridges, gullies and valleys are where they really are, at 1 m detail in Québec and most of the US. Forest density and tree type come from real canopy data. Think “that's my hill”, not a photo replica; detail varies by place.
Yes, anywhere. Québec and the US snowbelt get the most detail first, then the rest of Canada. Elsewhere we use worldwide terrain data, which is coarser, so the ground will be smoother.
Up to about 8 × 8 km, the biggest terrain Sledders supports. That's room for a whole range, a lake and the village at the bottom.
No. Draw a box and we do the rest. No terrain sculpting, no placing trees, no level editor. You subscribe and ride.
The hill behind the camp. The bowl from that trip. The zone you keep watching online. Find it below. Let's make it your next ride.